I have cloned the classic Snake game in my spare time recently to learn about dynamic memory allocation and pointer stuff in C++.

Last week we (the trainees) then had a C/C++ training and one topic was network communication with sockets.

I plan to combine my own code with the new knowledge and want to implement a multiplayer mode in my "worm" project.

As I made the game object oriented in most parts it shouldn't be too hard to do so and I guess it won't take the whole week.

If there's time left or if others join me, there are other generic game functionalities that could be played around with, like - (online) highscore, - graphical output with OpenGL, - game controller support - and so on ...

Looking for hackers with the skills:

c++

This project is part of:

Hack Week 11

Activity

  • over 5 years ago: vwallfahrer joined pimp my mini-game (engine)
  • over 5 years ago: maweiss liked pimp my mini-game (engine)
  • over 5 years ago: maweiss joined pimp my mini-game (engine)
  • over 5 years ago: thutterer added keyword "c++" to pimp my mini-game (engine)
  • over 5 years ago: thutterer started pimp my mini-game (engine)
  • over 5 years ago: thutterer originated pimp my mini-game (engine)

  • Comments

    Be the first to comment!

    Similar Projects

    HelenOS: <filesystem> of a down by jjindrak

    During the previous Hackweek [0], I have succes...


    Port some classic game to Linux by MDoucha

    Let's pick some old classic game, reverse engin...


    SMT solver for AWS Policy decisions in ceph RGW by abhishekl

    Currently AWS uses a SMT solver to decide on pu...


    Rewrite transactional-update in C++ by fos

    transactional-update, the application to up...