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Presentation

In early ages, our children are very permeable and can learn about their world with an astonishing speed. One of the most popular education methodology is Montessori, whom promotes the self-discovering and troubleshooting using the observation and free exploration of materials.

I would like to create a series of workshops about STEM (Science, Technology, Engineering, and Math) especially oriented to primary level Montessori students (from 3 to 6 years old).

My first workshop will be about tree topics: Electronics, Boolean logic and Object oriented programming. To deal with these “high level” topics in these early ages I have thought the following approach.

Electronics and Boolean logic

I am preparing an experimental board with wood and metal where the students can experiment in a Montessori way (without help). They can link connections and put LEDs or other artifacts in a simple circuit.

The most important is that I am designing a circuit where they can learn additionally the principles of Boolean logic: And, Or operators, and maybe Not one, in a very easy way.

Object oriented programming and Boolean logic

I am working in a methodology where the students will be able to split and classify a real object by their attributes.

  • First exercise is simple. One circle, inside the objects that validates a condition, for instance: it’s color is red. We can also have more circles with different values of the same attribute

  • Second exercise: Two circles with an intersection. One circle validates a condition for one attribute, such us “it’s color is yellow”. The other circle verify an other attribute, for instance the shape: is a sphere. Then there will be objects that only belong to a one circle, but some of then has to be put in the intersection because verify the two conditions.

  • Third exercise: We have two sticker families, attributes and values. For a presented object they have to select what attribute stickers can be applied to this object and the correct value stickers for this object-attribute.

  • Fourth exercise: In addition to the previous exercise we have different actions stickers like: bounce, eat, peel, wash, … the children has to think witch one is applicable to the object.

Additional information

I have already talked with Montessori House School in Alicante and during the hackweek I will “teach” this knowledge in this workshop.

Additionally I am preparing other materials to self-learning coding and robotics.

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This project is part of:

Hack Week 17

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